Build Order: First 5 wisps 2 go to gold 1 goes to wood 1 makes altar 1 makes moon well When you get enough wood take the first wisp you put on wood and go make an ancient of war. Wisp 6 goes to gold Wisp 7 goes to wood Wisp 8 goes to gold Send moon well wisp to gold Wisp 9
10 11 go to wood (I say 11 because you loss a wisp in the ancient construction so u will end with 10 wisps total anyways) Send altar wisp to wood and when u get enough resources make another moon well. When ancient of war is done make 2 archers Your second moon well should be done about now, send it to
make a huntress hall. If u can creep with 2 archers and your hero on the map you're on, do so, you can always heal at your moon wells. After your 3rd archer make another ancient of war as well as another wisp to make up for the one you lost. Your huntress hall should be done soon and when it is make huntresses. With the 30-supply limit you will only be able to make about 3 huntresses (assuming you lost an archer that is) so after the first one comes out make a moon well. Make sure you creep if u haven't already, this will help production a lot. Upgrade to second tier Also if you're mixing in archers to support your huntresses get archer upgrades as well. The owl sentry upgrade is handy for monitoring enemy movements so you may want to get it. Not much special here, you can make an ancient of lore for druids of the claw or you can make an ancient of the wind for druids of the talon. Also make moon wells to support your ever growing army,
you may want to consider making 1-2 more wisps to put on wood. Upgrade to 3rd tier At 3rd tier you should have one of your ancients of war get the moon glaive upgrade. This about wraps up my NE build; the key is to getting to 3rd tier and getting the glaive upgrade in 10 minutes. With that your hunts attack 3 enemies at one time instead of 2, makes them very deadly. If you do indeed get archer upgrades it may help a lot as you opponent will be busy dealing with your huntresses and wont be able to attack your weaker (In HP) archers. If you get druids of the claw use roar to boost attack, and rejuvenate to heal your units. With druids of the talon fairy fire to weaken defenses and cyclone to put them out of combat instantly. Heroes:Demon Hunter: My hero of choice, with him you can creep faster (or rush someone) to great effect. The skills I prefer are mana burn, to take care of those pesky enemy heroes and immolation, which can damage a great many units
at a time. Evasion is handy as u can cause your opponents to miss an attack. Keeper of the Grove: Treants and Thorns. Treants give you multiple handy melee attackers to boost your force (as long as there are trees nearby) Thorns does damage to melee attackers. If you're fighting against other NE opponents then thorns wont be very handy. Entangle is
good to incapacitate units from combat, stops enemy heroes in their tracks. Priestess of the Moon: Trueshot aura, Searing arrows. Being that most of your units have a range attack, trueshot aura should be a no brainer. Searing arrows will help boost the PotM's attack power. Scout is handy for well, scouting, that's all it does can also reveal hidden enemy units.